iOS 기본 (SwiftUI)
[iOS - SwiftUI] Animatable, Animation, GeometryReader, withAnimation (easeIn, easeInOut, easeOut, linear) 사용 방법
jake-kim
2022. 10. 10. 21:52
Animation

- SwiftUI에서는 withAnimation을 통하여 쉽게 애니메이션 효과 적용이 가능
- 버튼을 눌렀을때 widthAnimation()에 애니메이션 타입, duration, 애니메이션 적용할 클로저 블록만 구현하면 완료
애니메이션 적용 방법
- 애니메이션을 적용하기 전에 필요한 뷰 준비
- 모두 동일한 width로 시작

- GeometryReader를 통해 현재 영역의 width, height값을 사용
struct ContentView : View {
private let duration = 3.0
@State var isAnimated = false
@State var width1 = 150.0
@State var width2 = 150.0
@State var width3 = 150.0
@State var width4 = 150.0
@State var width5 = 150.0
var body: some View {
GeometryReader { geometry in
VStack {
Text("default")
.frame(width: width1, height: geometry.size.height / 6)
.background(Color.blue)
Text("easeIn")
.frame(width: width2 , height: geometry.size.height / 6)
.background(Color.purple)
Text("easeInOut")
.frame(width: width3 , height: geometry.size.height / 6)
.background(Color.orange)
Text("easeOut")
.frame(width: width4 , height: geometry.size.height / 6)
.background(Color.green)
Text("easeOut")
.frame(width: width5 , height: geometry.size.height / 6)
.background(Color.red)
}
}
}
}
- VStack안에 애니메이션을 실행할 Button도 추가
- withAnimation(_:_:) 형태
- easeIn - 시작을 천천히
- easeInOut - 시작과 끝을 천천히
- easeOut - 끝을 천천히
- linear - 시작과 끝 균등히
- withAnimation(_:_:) 형태
Button(action: {
defer { isAnimated.toggle() }
if isAnimated {
width1 = 150.0
width2 = 150.0
width3 = 150.0
width4 = 150.0
width5 = 150.0
} else {
withAnimation{
width1 = geometry.size.width
}
withAnimation(.easeIn(duration: duration)) {
width2 = geometry.size.width
}
withAnimation(.easeInOut(duration: duration)) {
width3 = geometry.size.width
}
withAnimation(.easeOut(duration: duration)) {
width4 = geometry.size.width
}
withAnimation(.linear(duration: duration)) {
width5 = geometry.size.width
}
}
}) {
Text("애니메이션")
}
.frame(width: geometry.size.width, height: geometry.size.height / 6)
.foregroundColor(.blue)
* 전체 코드: https://github.com/JK0369/ExAnimation
* 참고