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[iOS - SwiftUI] Animatable, Animation, GeometryReader, withAnimation (easeIn, easeInOut, easeOut, linear) 사용 방법 본문

iOS 기본 (SwiftUI)

[iOS - SwiftUI] Animatable, Animation, GeometryReader, withAnimation (easeIn, easeInOut, easeOut, linear) 사용 방법

jake-kim 2022. 10. 10. 21:52

목차) SwiftUI의 기본 - 목차 링크

Animation

3초 애니메이션

  • SwiftUI에서는 withAnimation을 통하여 쉽게 애니메이션 효과 적용이 가능
  • 버튼을 눌렀을때 widthAnimation()에 애니메이션 타입, duration, 애니메이션 적용할 클로저 블록만 구현하면 완료

애니메이션 적용 방법

  • 애니메이션을 적용하기 전에 필요한 뷰 준비
    • 모두 동일한 width로 시작

  • GeometryReader를 통해 현재 영역의 width, height값을 사용
struct ContentView : View {
  private let duration = 3.0
  @State var isAnimated = false
  @State var width1 = 150.0
  @State var width2 = 150.0
  @State var width3 = 150.0
  @State var width4 = 150.0
  @State var width5 = 150.0
  
  var body: some View {
    GeometryReader { geometry in
      VStack {
        Text("default")
          .frame(width: width1, height: geometry.size.height / 6)
          .background(Color.blue)
        Text("easeIn")
          .frame(width: width2 , height: geometry.size.height / 6)
          .background(Color.purple)
        Text("easeInOut")
          .frame(width: width3 , height: geometry.size.height / 6)
          .background(Color.orange)
        Text("easeOut")
          .frame(width: width4 , height: geometry.size.height / 6)
          .background(Color.green)
        Text("easeOut")
          .frame(width: width5 , height: geometry.size.height / 6)
          .background(Color.red)
      }
    }
  }
}
  • VStack안에 애니메이션을 실행할 Button도 추가
    • withAnimation(_:_:) 형태
      • easeIn - 시작을 천천히
      • easeInOut - 시작과 끝을 천천히
      • easeOut - 끝을 천천히
      • linear - 시작과 끝 균등히
Button(action: {
  defer { isAnimated.toggle() }
  if isAnimated {
    width1 = 150.0
    width2 = 150.0
    width3 = 150.0
    width4 = 150.0
    width5 = 150.0
  } else {
    withAnimation{
      width1 = geometry.size.width
    }
    withAnimation(.easeIn(duration: duration)) {
      width2 = geometry.size.width
    }
    withAnimation(.easeInOut(duration: duration)) {
      width3 = geometry.size.width
    }
    withAnimation(.easeOut(duration: duration)) {
      width4 = geometry.size.width
    }
    withAnimation(.linear(duration: duration)) {
      width5 = geometry.size.width
    }
  }
}) {
  Text("애니메이션")
}
.frame(width: geometry.size.width, height: geometry.size.height / 6)
.foregroundColor(.blue)

* 전체 코드: https://github.com/JK0369/ExAnimation

* 참고

https://betterprogramming.pub/the-complete-swiftui-documentation-youve-been-waiting-for-fdfe7241add9#789a

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